

They failed to capitalize on the huge hype and deliver something that was an improvement on the mod. I was super excited when the DayZ standalone was announced, and to cut a long story short, it was a disappointment. My crew and I even rented a server for a while and because we were sick of admins messing with us on other servers. But it was still really compelling because it was loads of fun sneaking around in the rain, looking for scraps of food and clothing, terrified you'd come across a zombie. The other people on the servers were mostly complete dicks, if you'll pardon my French. Zombies could see through walls and "slap" you through walls. You could get shot half way around the map just by dismounting at the top of a ladder, or you could break your legs by running off a two foot high ledge. It was buggy as hell but we all loved it.
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It was the perfect host for a zombie survival game. Arma 2 is a realistic military simulator, which supports sneaking around, driving things, shooting things, blowing things up, some minor crafting and weather conditions, including wind affecting bullets over long distances.
#ANDROID DAYZ IMAGE MOD#
I was one of the many thousands to play the original DayZ mod on Arma 2 servers from about 5 years ago. Enjoyable with a lot to discover but lacking much of a reason to keep playing beyond that.

This is exactly as it should be if you don't want to annoy your players. It is non intrusive and non interrupting. You can optionally watch videos for extra loot drops, which you don't really need because there's loot everywhere. The sound is quite true to the original and features pretty load background sounds, foot fall, and zombie sounds. This rules out playing it on the train or out and and about if you're not next to a socket. I would have given this a straight up 5 but had to drop a point because the will totally drain your battery, so if you're not plugged in your will not be able to play for long. These things make it less like Day Z and more like a bland shoot em / beat em up with survival mechanics. There's just way to much loot, it's like being on one of the old Day Z servers where the admin went way overboard. At least you can still shoot the gun on command, but again the aiming is automatic. The melee fights are automatic, which is a really good dynamic from controls coherency but leaves fighting zombies kind of not scary. You can't creep around, you always have to run. It's okay but it's not really that much fun. You are walked through a little demo of the game and told how everything works in a very smooth sequence, encountering loot, your stats, zombies, usage of the HUD and item combinations. The tile set is a little repetitive, but that's not a deal breaker. The players are is a squashed "chibi" style and look pretty cool, especially when tooled up with gear. It's a gritty and washed tile engine, with pixel freedom of movement and clearly defined objects. This requires you to sometimes tap away from where you want to go and then correct half way through the path. Your avatar will just go in the direction of where you tapped. The tap to go path finding and collision detection algorithm is pretty bad though, in the sense that there is none. There are two modes, control stick, that is designed for your left thumb like a physical game controller, or tap to go. Mini DayZ is a survival zombie game available for Android, iOS and web browser.
